The Project Workshop 🛠️
Lessons teach you the language. Projects teach you to program. Here you get a spec, not a script: build the thing yourself, reach for a hint only when you're stuck, and compare with a reference solution at the end.
Projects
Number Guessing Game
The classic first program: the computer picks a number, you guess, it
says higher or lower. Loops, user input, and match.
Tip Splitter CLI
A real command-line tool that reads arguments, does honest money math, and fails gracefully when someone types nonsense.
Todo List
Your first program that remembers things between runs: structs, vectors, and reading and writing a real file.
More projects on the way
Flashcard Quizzer, Text Adventure, Word Counter Pro, and the capstone: rebuilding this website's own Rust web server from a spec.
- Read the spec, then close this tab. Open your editor and try. Getting it wrong first is normal and useful.
- Hints are a ladder, not an elevator. They go from a gentle nudge to actual code. Take the smallest one that unsticks you.
- Compare at the end. The reference solution is one valid answer, not the only one. If yours works and reads clearly, yours is right.
- Then break it. Every project has stretch goals. That's where it stops being homework and starts being yours.